ssbgifs:


MEW 2 KING DOESN’T APPRECIATE CHEESE FROM CHUDAT.

ssbgifs:

image

MEW 2 KING DOESN’T APPRECIATE CHEESE FROM CHUDAT.

peevishpants:


The Great Scanner Haul 2k14, ATLA side characters version!

Ratio of Toph to any other character is like 123092:1
Modern AU Toph would be a fitness/dance instructor who is forever jamming to some choice tunes she could krump the hell out of anyone
peevishpants:


The Great Scanner Haul 2k14, ATLA side characters version!

Ratio of Toph to any other character is like 123092:1
Modern AU Toph would be a fitness/dance instructor who is forever jamming to some choice tunes she could krump the hell out of anyone
peevishpants:


The Great Scanner Haul 2k14, ATLA side characters version!

Ratio of Toph to any other character is like 123092:1
Modern AU Toph would be a fitness/dance instructor who is forever jamming to some choice tunes she could krump the hell out of anyone
peevishpants:


The Great Scanner Haul 2k14, ATLA side characters version!

Ratio of Toph to any other character is like 123092:1
Modern AU Toph would be a fitness/dance instructor who is forever jamming to some choice tunes she could krump the hell out of anyone
peevishpants:


The Great Scanner Haul 2k14, ATLA side characters version!

Ratio of Toph to any other character is like 123092:1
Modern AU Toph would be a fitness/dance instructor who is forever jamming to some choice tunes she could krump the hell out of anyone

peevishpants:

The Great Scanner Haul 2k14, ATLA side characters version!

Ratio of Toph to any other character is like 123092:1

Modern AU Toph would be a fitness/dance instructor who is forever jamming to some choice tunes she could krump the hell out of anyone

(via linbeifong)








































Production Design | Akira (1988)
































As I originally developed [Akira], I used each issue to build more depth and size into this mammoth city [Neo-Tokyo]. I kept trying to achieve this by creating a variety of situations to stage the graphic storytelling. But with film you get to combine all this into one and I think that it is much more convincing on film than in a serialized comic strip. - director Katsuhiro Otomo; P.D. by Hiroshi Ohno, Yuji Ikehata and Kazuo Ebisawa













































Production Design | Akira (1988)
































As I originally developed [Akira], I used each issue to build more depth and size into this mammoth city [Neo-Tokyo]. I kept trying to achieve this by creating a variety of situations to stage the graphic storytelling. But with film you get to combine all this into one and I think that it is much more convincing on film than in a serialized comic strip. - director Katsuhiro Otomo; P.D. by Hiroshi Ohno, Yuji Ikehata and Kazuo Ebisawa













































Production Design | Akira (1988)
































As I originally developed [Akira], I used each issue to build more depth and size into this mammoth city [Neo-Tokyo]. I kept trying to achieve this by creating a variety of situations to stage the graphic storytelling. But with film you get to combine all this into one and I think that it is much more convincing on film than in a serialized comic strip. - director Katsuhiro Otomo; P.D. by Hiroshi Ohno, Yuji Ikehata and Kazuo Ebisawa













































Production Design | Akira (1988)
































As I originally developed [Akira], I used each issue to build more depth and size into this mammoth city [Neo-Tokyo]. I kept trying to achieve this by creating a variety of situations to stage the graphic storytelling. But with film you get to combine all this into one and I think that it is much more convincing on film than in a serialized comic strip. - director Katsuhiro Otomo; P.D. by Hiroshi Ohno, Yuji Ikehata and Kazuo Ebisawa













































Production Design | Akira (1988)
































As I originally developed [Akira], I used each issue to build more depth and size into this mammoth city [Neo-Tokyo]. I kept trying to achieve this by creating a variety of situations to stage the graphic storytelling. But with film you get to combine all this into one and I think that it is much more convincing on film than in a serialized comic strip. - director Katsuhiro Otomo; P.D. by Hiroshi Ohno, Yuji Ikehata and Kazuo Ebisawa













































Production Design | Akira (1988)
































As I originally developed [Akira], I used each issue to build more depth and size into this mammoth city [Neo-Tokyo]. I kept trying to achieve this by creating a variety of situations to stage the graphic storytelling. But with film you get to combine all this into one and I think that it is much more convincing on film than in a serialized comic strip. - director Katsuhiro Otomo; P.D. by Hiroshi Ohno, Yuji Ikehata and Kazuo Ebisawa

Production DesignAkira (1988)

As I originally developed [Akira], I used each issue to build more depth and size into this mammoth city [Neo-Tokyo]. I kept trying to achieve this by creating a variety of situations to stage the graphic storytelling. But with film you get to combine all this into one and I think that it is much more convincing on film than in a serialized comic strip. - director Katsuhiro Otomo; P.D. by Hiroshi Ohno, Yuji Ikehata and Kazuo Ebisawa

(via mrgulogulo)

gamefreaksnz:

Video: Bungie’s latest Destiny trailer reveals PlayStation-exclusive bonus contentBungie has unveiled a Destiny clip to shed some light on the exclusive bonus content coming to the PlayStation 3 and PlayStation 4.
Check out the clip here. gamefreaksnz:

Video: Bungie’s latest Destiny trailer reveals PlayStation-exclusive bonus contentBungie has unveiled a Destiny clip to shed some light on the exclusive bonus content coming to the PlayStation 3 and PlayStation 4.
Check out the clip here. gamefreaksnz:

Video: Bungie’s latest Destiny trailer reveals PlayStation-exclusive bonus contentBungie has unveiled a Destiny clip to shed some light on the exclusive bonus content coming to the PlayStation 3 and PlayStation 4.
Check out the clip here.

gamefreaksnz:

Video: Bungie’s latest Destiny trailer reveals PlayStation-exclusive bonus content

Bungie has unveiled a Destiny clip to shed some light on the exclusive bonus content coming to the PlayStation 3 and PlayStation 4.

Check out the clip here.

(via mrgulogulo)


Bones + [ground breaking] animation

Bones + [ground breaking] animation

Bones + [ground breaking] animation

Bones + [ground breaking] animation

itsbirdyart:

Fun drawing sesh to say the least. I made sure #Mew was a little plump and that #Mewtwo just stayed himself =]. Pokédex entries #150 and #151. #itsbirdy #Mewtwo #Mew #Pokémon #Illustration

phobs-heh:

ikantenggelem:

Assassin’s Creed Unity Meets Parkour in Real Life -video-

that’s some serious yamakasi business
phobs-heh:

ikantenggelem:

Assassin’s Creed Unity Meets Parkour in Real Life -video-

that’s some serious yamakasi business
phobs-heh:

ikantenggelem:

Assassin’s Creed Unity Meets Parkour in Real Life -video-

that’s some serious yamakasi business
phobs-heh:

ikantenggelem:

Assassin’s Creed Unity Meets Parkour in Real Life -video-

that’s some serious yamakasi business
phobs-heh:

ikantenggelem:

Assassin’s Creed Unity Meets Parkour in Real Life -video-

that’s some serious yamakasi business
phobs-heh:

ikantenggelem:

Assassin’s Creed Unity Meets Parkour in Real Life -video-

that’s some serious yamakasi business
phobs-heh:

ikantenggelem:

Assassin’s Creed Unity Meets Parkour in Real Life -video-

that’s some serious yamakasi business
phobs-heh:

ikantenggelem:

Assassin’s Creed Unity Meets Parkour in Real Life -video-

that’s some serious yamakasi business
phobs-heh:

ikantenggelem:

Assassin’s Creed Unity Meets Parkour in Real Life -video-

that’s some serious yamakasi business
phobs-heh:

ikantenggelem:

Assassin’s Creed Unity Meets Parkour in Real Life -video-

that’s some serious yamakasi business

phobs-heh:

ikantenggelem:

Assassin’s Creed Unity Meets Parkour in Real Life -video-

that’s some serious yamakasi business

(via valentyn-the-mad)

pokemonisgreaterthanlife:

Bug types by EvilApple513
pokemonisgreaterthanlife:

Bug types by EvilApple513
pokemonisgreaterthanlife:

Bug types by EvilApple513
pokemonisgreaterthanlife:

Bug types by EvilApple513
pokemonisgreaterthanlife:

Bug types by EvilApple513
pokemonisgreaterthanlife:

Bug types by EvilApple513
pokemonisgreaterthanlife:

Bug types by EvilApple513
criminalcrow:

Miao!
criminalcrow:

Miao!

d-amazing:

d-amazing:

When you see big booty

image

When you and your friends see a big booty

image

(via thatmetticguy)